Bumping k8s dependencies to 1.13
This commit is contained in:
185
vendor/k8s.io/kubernetes/pkg/scheduler/cache/node_tree.go
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185
vendor/k8s.io/kubernetes/pkg/scheduler/cache/node_tree.go
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/*
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Copyright 2018 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package cache
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import (
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"fmt"
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"sync"
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"k8s.io/api/core/v1"
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utilnode "k8s.io/kubernetes/pkg/util/node"
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"github.com/golang/glog"
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)
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// NodeTree is a tree-like data structure that holds node names in each zone. Zone names are
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// keys to "NodeTree.tree" and values of "NodeTree.tree" are arrays of node names.
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type NodeTree struct {
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tree map[string]*nodeArray // a map from zone (region-zone) to an array of nodes in the zone.
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zones []string // a list of all the zones in the tree (keys)
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zoneIndex int
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NumNodes int
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mu sync.RWMutex
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}
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// nodeArray is a struct that has nodes that are in a zone.
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// We use a slice (as opposed to a set/map) to store the nodes because iterating over the nodes is
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// a lot more frequent than searching them by name.
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type nodeArray struct {
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nodes []string
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lastIndex int
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}
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func (na *nodeArray) next() (nodeName string, exhausted bool) {
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if len(na.nodes) == 0 {
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glog.Error("The nodeArray is empty. It should have been deleted from NodeTree.")
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return "", false
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}
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if na.lastIndex >= len(na.nodes) {
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return "", true
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}
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nodeName = na.nodes[na.lastIndex]
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na.lastIndex++
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return nodeName, false
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}
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func newNodeTree(nodes []*v1.Node) *NodeTree {
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nt := &NodeTree{
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tree: make(map[string]*nodeArray),
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}
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for _, n := range nodes {
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nt.AddNode(n)
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}
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return nt
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}
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// AddNode adds a node and its corresponding zone to the tree. If the zone already exists, the node
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// is added to the array of nodes in that zone.
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func (nt *NodeTree) AddNode(n *v1.Node) {
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nt.mu.Lock()
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defer nt.mu.Unlock()
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nt.addNode(n)
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}
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func (nt *NodeTree) addNode(n *v1.Node) {
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zone := utilnode.GetZoneKey(n)
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if na, ok := nt.tree[zone]; ok {
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for _, nodeName := range na.nodes {
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if nodeName == n.Name {
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glog.Warningf("node %v already exist in the NodeTree", n.Name)
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return
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}
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}
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na.nodes = append(na.nodes, n.Name)
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} else {
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nt.zones = append(nt.zones, zone)
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nt.tree[zone] = &nodeArray{nodes: []string{n.Name}, lastIndex: 0}
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}
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glog.V(5).Infof("Added node %v in group %v to NodeTree", n.Name, zone)
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nt.NumNodes++
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}
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// RemoveNode removes a node from the NodeTree.
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func (nt *NodeTree) RemoveNode(n *v1.Node) error {
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nt.mu.Lock()
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defer nt.mu.Unlock()
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return nt.removeNode(n)
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}
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func (nt *NodeTree) removeNode(n *v1.Node) error {
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zone := utilnode.GetZoneKey(n)
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if na, ok := nt.tree[zone]; ok {
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for i, nodeName := range na.nodes {
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if nodeName == n.Name {
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na.nodes = append(na.nodes[:i], na.nodes[i+1:]...)
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if len(na.nodes) == 0 {
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nt.removeZone(zone)
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}
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glog.V(5).Infof("Removed node %v in group %v from NodeTree", n.Name, zone)
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nt.NumNodes--
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return nil
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}
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}
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}
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glog.Errorf("Node %v in group %v was not found", n.Name, zone)
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return fmt.Errorf("node %v in group %v was not found", n.Name, zone)
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}
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// removeZone removes a zone from tree.
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// This function must be called while writer locks are hold.
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func (nt *NodeTree) removeZone(zone string) {
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delete(nt.tree, zone)
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for i, z := range nt.zones {
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if z == zone {
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nt.zones = append(nt.zones[:i], nt.zones[i+1:]...)
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}
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}
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}
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// UpdateNode updates a node in the NodeTree.
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func (nt *NodeTree) UpdateNode(old, new *v1.Node) {
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var oldZone string
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if old != nil {
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oldZone = utilnode.GetZoneKey(old)
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}
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newZone := utilnode.GetZoneKey(new)
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// If the zone ID of the node has not changed, we don't need to do anything. Name of the node
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// cannot be changed in an update.
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if oldZone == newZone {
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return
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}
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nt.mu.Lock()
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defer nt.mu.Unlock()
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nt.removeNode(old) // No error checking. We ignore whether the old node exists or not.
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nt.addNode(new)
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}
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func (nt *NodeTree) resetExhausted() {
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for _, na := range nt.tree {
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na.lastIndex = 0
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}
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nt.zoneIndex = 0
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}
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// Next returns the name of the next node. NodeTree iterates over zones and in each zone iterates
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// over nodes in a round robin fashion.
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func (nt *NodeTree) Next() string {
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nt.mu.Lock()
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defer nt.mu.Unlock()
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if len(nt.zones) == 0 {
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return ""
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}
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numExhaustedZones := 0
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for {
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if nt.zoneIndex >= len(nt.zones) {
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nt.zoneIndex = 0
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}
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zone := nt.zones[nt.zoneIndex]
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nt.zoneIndex++
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// We do not check the exhausted zones before calling next() on the zone. This ensures
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// that if more nodes are added to a zone after it is exhausted, we iterate over the new nodes.
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nodeName, exhausted := nt.tree[zone].next()
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if exhausted {
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numExhaustedZones++
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if numExhaustedZones >= len(nt.zones) { // all zones are exhausted. we should reset.
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nt.resetExhausted()
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}
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} else {
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return nodeName
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}
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}
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}
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